Pickle
Mega GP Mania
I have a primitive map strategy going so far.
Im using one ascii character to represent an item.
**************************************************
**************************************************
**************************************************
**************************************************
**************************************************
**************************************************
*************R************************************
*************G************************************
***********GGG************************************
***********G*G*******************R****************
*********GGG*G*******************G*******R********
******G**G*G*G******************G*G******G********
***G**G**G*G*G************G****G***G****GGG*******
*S*G**G**G*G*G*******R***GGG**G*****G*GGGGGGG****F
GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
LEGEND
* = Nothing
R = Monster starting point
G = Tile
S = Starting point for player sprite
F = Ending point for player sprite
Is this good enough, or is another approach that I should take?
Im open to all ideas, as im to point where I want to possibely rework and refine how im constructing each level.
If cant figure it out, this is for a jump and run (if you search for JAR you can find screenshots of the above level in action)
Im using one ascii character to represent an item.
**************************************************
**************************************************
**************************************************
**************************************************
**************************************************
**************************************************
*************R************************************
*************G************************************
***********GGG************************************
***********G*G*******************R****************
*********GGG*G*******************G*******R********
******G**G*G*G******************G*G******G********
***G**G**G*G*G************G****G***G****GGG*******
*S*G**G**G*G*G*******R***GGG**G*****G*GGGGGGG****F
GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
LEGEND
* = Nothing
R = Monster starting point
G = Tile
S = Starting point for player sprite
F = Ending point for player sprite
Is this good enough, or is another approach that I should take?
Im open to all ideas, as im to point where I want to possibely rework and refine how im constructing each level.
If cant figure it out, this is for a jump and run (if you search for JAR you can find screenshots of the above level in action)