don
AWSMOE!
Hi,
I got my GP32 nearly 2 weeks ago and already started my first game project, although a very simple one. It is a conversion of the old arcade classic seawolf (more or less). I know my code is ugly and far from being optimized, and that's where i need some help.
I paint the sky and the sea with GpRectFill. And that is obviously a big problem for playing sound. I already bugged some of you people on irc (sorry rlyeh
) but still i did not succeed.
I tried to bypass GpRectFill by using some kind of tile engine to paint the sky and the sea, but it still crackles.
So possibly someone could help me by having a look at the source code:
Seawolf source
or by having a look at the .fxe:
Seawolf.fxe
The source tarball is about 1.5 megs (mostly because of the audio samples, i guess) and already contains the .fxe.
So far, it all worked out really easy, but that sound stuff is bugging me for ages now. I also had a look at CHN's soundbuffer.c, but as you can see in my source code, i am a real lame ass c coder and do not understand soundbuffer.c completely.
Hoping for help,
Regards, Don.
I got my GP32 nearly 2 weeks ago and already started my first game project, although a very simple one. It is a conversion of the old arcade classic seawolf (more or less). I know my code is ugly and far from being optimized, and that's where i need some help.
I paint the sky and the sea with GpRectFill. And that is obviously a big problem for playing sound. I already bugged some of you people on irc (sorry rlyeh
I tried to bypass GpRectFill by using some kind of tile engine to paint the sky and the sea, but it still crackles.
So possibly someone could help me by having a look at the source code:
Seawolf source
or by having a look at the .fxe:
Seawolf.fxe
The source tarball is about 1.5 megs (mostly because of the audio samples, i guess) and already contains the .fxe.
So far, it all worked out really easy, but that sound stuff is bugging me for ages now. I also had a look at CHN's soundbuffer.c, but as you can see in my source code, i am a real lame ass c coder and do not understand soundbuffer.c completely.
Hoping for help,
Regards, Don.