meltbanana
Still Fresh
im in the same situation as xafier where im interested in developing for gp2x (only got one a few days ago) and i need something for my dissertation project next year which involves gaming, a working product and 10,000 (or more) words. supposed to look into a new aspect of gaming but i think maybe homebrew might be a good idea.
i was hoping to improve on my opengl since it is something i want to do as a career and was wondering how easy it is to create something for the gp2x using opengl?
i had an idea for a game in which you start of as a small lifeform (maybe a single cell organism or something) and you interact with objects such as dust, food, liquids, etc and you evolve according to the items which you interact with. only an idea but something i might work on.
i was hoping to improve on my opengl since it is something i want to do as a career and was wondering how easy it is to create something for the gp2x using opengl?
i had an idea for a game in which you start of as a small lifeform (maybe a single cell organism or something) and you interact with objects such as dust, food, liquids, etc and you evolve according to the items which you interact with. only an idea but something i might work on.