benjymous
Member
Can anyone give me more info on NanoGL?
I'm working under the assumption that I can code a regular OGL application, then link in the NanoGL libs on Pandora / Wiz, and have NanoGL do all the translation to OGLES.
Is that right, or am I being somewhat naive?
(I'm only using pretty basic OGL1.1 stuff atm - drawing lots of blended textured quads)
Also I haven't been able to find any concrete info about it, other than posts here about Quake running on the devkits - does it have a proper site somewhere?
Cheers guys!
I'm working under the assumption that I can code a regular OGL application, then link in the NanoGL libs on Pandora / Wiz, and have NanoGL do all the translation to OGLES.
Is that right, or am I being somewhat naive?
(I'm only using pretty basic OGL1.1 stuff atm - drawing lots of blended textured quads)
Also I haven't been able to find any concrete info about it, other than posts here about Quake running on the devkits - does it have a proper site somewhere?
Cheers guys!
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