Don't worry, this isn't a topic asking for an N64 emulator, but rather, a question as to why it hasn't been done? I'm not the most technical minded person in the world, but obviously there must be some barrier problems to achieve such a goal, and I am aware that there are different methods of approach to this same problem - but again, I don't understand the difference between say, how Corn emulates Mario 64 so well, while others tend to run into extreme slowdowns - does an emulator like Corn need to be custom coded for each specific game?
I know the PSP has N64 emulation, and while slow, it's still an accomplishment in itself. I'm just wondering if there are any technical minded people out there that could explain why the N64 might be a difficult system to emulate, call it curiosity.
I know the PSX emulator is coming along in leaps and bounds, but that's not suprising given how much work is going into it. Would an N64 emulator be just as difficult to create with playable framerates? What is it about the N64 hardware that makes it so difficult to emulate?
I know the PSP has N64 emulation, and while slow, it's still an accomplishment in itself. I'm just wondering if there are any technical minded people out there that could explain why the N64 might be a difficult system to emulate, call it curiosity.
I know the PSX emulator is coming along in leaps and bounds, but that's not suprising given how much work is going into it. Would an N64 emulator be just as difficult to create with playable framerates? What is it about the N64 hardware that makes it so difficult to emulate?