GP2X N00b Developer Resources


timbobsteve

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Joined
Oct 4, 2005
Messages
301
Hi All,

Looking at getting into some c++ coding. I know the basics but I cannot seem to find anything in the intermediate range. Can someone point me in the direction of a good set of free tutorials that are good for a newbie coder?

Thanks for any help you can give.

NOTE: already been to gamedev.net, cplusplus.com, inisde3d.com and cprogramming.com
 
A little strapped for $$$$ unfortunately..... any other good sources?

Is there any IRC chans that help newbies with coding ?
 
flipcode is down :p

After more than six and a half years of game development goodness, flipCode is closing its doors. We are no longer accepting submissions of articles, images, news, etc. The article archives will remain online as reference material for the foreseeable future, and the programming forum archives will still be accessible* in a read-only state. The e-mail addresses for submissions will no longer be active. * The articles and forums are temporarily down, but will be back as read-only soon.
 
If you are looking to just get the hang of coding and it doesn't matter if it's for the gp32 or PC, then you should use Allegro. Allegro is just like SDL but a LOT easier to use, you could easily put together a game in your first day. If you want to experiment with Allegro then download Dev C++ and use the web update to install Allegro. The go to Loomsoft.net Allegro Noobie Tutorial for tutuorials.
 
Thanks for the tips guys and gals.... will look at allegro now... already got Dev-C++ installed so shouldn't be a problem.

Will let you know how I go.
 
You can use Dev-C++'s package updages manager to install SDL and/or Allegro. Dev-C++ uses gcc as it's compiler, same as GP2X's SDK will use. Also, since the GP2X will use SDL, it might be better to learn it rather than Allegro.
 
Good point BBTroll... I was looking at Allegro and it is very easy to use.

It was very good to read through the tut's on Allegro because it got me thinking in terms of game design... for example... I did not have any idea how to go about buffering images or animating sprites... now I have a good idea as to how it all works.

Will try and make some sort of mario side-scroller sample to get my head around game programming.

Does anyone know any good befinner tutorials on 2D collision detection? Thanks.
 
timbobsteve posted on Oct 6 2005 at 02:23 AM said:
Does anyone know any good befinner tutorials on 2D collision detection? Thanks.

For collision detection, take a look at no_skill's (who is a member on these forums) JnRdev page. He's made a great site with very easy to understand tutorials for beginners. It uses SDL, but the logic is explained so it shouldn't be too hard to get it working with Allegro.

http://jnrdev.72dpiarmy.com/
 
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You can read books and tutorials to your hearts content, but my best piece of advice is to just think of something you want and make it... if you think it's too complex for you then GOOD that means you'll struggle, have to read up on things, maybe multithreading or sockets or well written OO code?

but its good, because then your learning by challenging yourself, I find reading tutorials and books often dry and I get bored easily... once you have the basics of programming under your belt start making things, even if its a simple tool to zip up your game saves and email them somewhere (my friends just done this so he can mail back HL2 saves from work to home heh)
 
Oh, incase you're still interested another good tutorial is Allegro Vivace very big, thorough and informative. I have even found 3D Allegro tutorials; and if you do learn Allegro, it may not be in vain, so far as making GP2X games. Allegro may get ported to the GP2X one day.
 
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