takato14
Member
I'd like to just throw my two cents in on the specs of the future Pandora 2.
Processing Power:
-- 2+GHz dual-core ARM CPU
-- PowerVR SGX544 or higher
-- 2GB RAM
The CPU should not be anything more than a Dual-core so that it will overclock well but still have a significant improvement in performance over the original Pandora. 2 GHz or higher core clocks will ensure that most Nintendo 64 titles will run at full speed, and the dual-core could even hold the potential to run titles from the PlayStation 2 and GameCube. 2GB of RAM is plenty, but we could probably squeeze in 4GB if we really wanted to. Don't see much point in that though. The SGX544 is relatively the same GPU that the PS Vita has, and it can handle 133 million polygons/second. If there is a better GPU available when the P2 is conceived (which there most likely will be), use that instead.
Audio:
-- ESS Sabre 9018 DAC chip
-- Texas Instruments TPA6120A2 amp
The ESS Sabre chip is a high-end DAC designed for audiophiles. It is supposed to be the best DAC in the world. The audio hardware of the original Pandora is great, and I'd love to see it get even better. The TPA6120A2 is similar to the amp that the original Pandora uses, but has almost twice the output power. This would enable the Pandora 2 to drive virtually any headphone, both audiophile and consumer-grade alike. We could keep the amp the same though, because it's plenty for most headphones.
As a note, I don't know for sure if these parts would work together, because I didn't take the time to check. The DAC is the most important part of audio next to the music files themselves, so that should take priority. Additionally, the ESS chip is very expensive. Some alternatives to it (haven't researched these): PCM1794DB, AKM4396
Input/Output:
-- 5" 1280x720 OLED screen (NO PenTile matrix, anything but RGB is unacceptable)
-- Resistive touch screen w/ multi-touch capabilities
-- Four face buttons, Four shoulder buttons, D-Pad, Two analog nubs, backlit QWERTY keyboard
A 1280x720 screen on a 5" isn't impossible, but I don't know if it can be done without using a PenTile matrix (RGBG opposed to RGB). A PenTile matrix will significantly reduce the clarity of the screen and that is absolutely unacceptable in my opinion. qHD (960x540) would be fine. Resistive is the best touch tech for accuracy, nothing else would be usable on the Pandora 2. Multi-touch would fix any issues with Android games. Don't change the buttons, because they all work very nicely. Very responsive and have a great feel. The Pandora 2's analog nubs, however, should be updated with something better. The Pandora's nubs don't have enough resistance or range; it's far too easy to reach the extremes of the nub's axes. The Nintendo 3DS Circle Pad is much nicer. Add the L2/R2 buttons for PS1(and maybe PS2) emulation. I'd love a backlit keyboard for night time use.
A few other extra things:
-- I think a small 2-color OLED screen on the outside of the Pandora's case would be a great addition. It could display the time/date, what track you're listening to if you're running RockBox, Battery percentage, etc.
-- Some way to pause the music you're listening to without having to open up the Pandora would be nice as well. Perhaps a small button on the front of the handheld.
-- I'd like to see integrated 3G/4G capabilities in the Pandora 2. Not a necessity but it would make the device more appealing to the average consumer, and the more we can do that, the better.
Well, those are my thoughts. What do you guys think?
Processing Power:
-- 2+GHz dual-core ARM CPU
-- PowerVR SGX544 or higher
-- 2GB RAM
The CPU should not be anything more than a Dual-core so that it will overclock well but still have a significant improvement in performance over the original Pandora. 2 GHz or higher core clocks will ensure that most Nintendo 64 titles will run at full speed, and the dual-core could even hold the potential to run titles from the PlayStation 2 and GameCube. 2GB of RAM is plenty, but we could probably squeeze in 4GB if we really wanted to. Don't see much point in that though. The SGX544 is relatively the same GPU that the PS Vita has, and it can handle 133 million polygons/second. If there is a better GPU available when the P2 is conceived (which there most likely will be), use that instead.
Audio:
-- ESS Sabre 9018 DAC chip
-- Texas Instruments TPA6120A2 amp
The ESS Sabre chip is a high-end DAC designed for audiophiles. It is supposed to be the best DAC in the world. The audio hardware of the original Pandora is great, and I'd love to see it get even better. The TPA6120A2 is similar to the amp that the original Pandora uses, but has almost twice the output power. This would enable the Pandora 2 to drive virtually any headphone, both audiophile and consumer-grade alike. We could keep the amp the same though, because it's plenty for most headphones.
As a note, I don't know for sure if these parts would work together, because I didn't take the time to check. The DAC is the most important part of audio next to the music files themselves, so that should take priority. Additionally, the ESS chip is very expensive. Some alternatives to it (haven't researched these): PCM1794DB, AKM4396
Input/Output:
-- 5" 1280x720 OLED screen (NO PenTile matrix, anything but RGB is unacceptable)
-- Resistive touch screen w/ multi-touch capabilities
-- Four face buttons, Four shoulder buttons, D-Pad, Two analog nubs, backlit QWERTY keyboard
A 1280x720 screen on a 5" isn't impossible, but I don't know if it can be done without using a PenTile matrix (RGBG opposed to RGB). A PenTile matrix will significantly reduce the clarity of the screen and that is absolutely unacceptable in my opinion. qHD (960x540) would be fine. Resistive is the best touch tech for accuracy, nothing else would be usable on the Pandora 2. Multi-touch would fix any issues with Android games. Don't change the buttons, because they all work very nicely. Very responsive and have a great feel. The Pandora 2's analog nubs, however, should be updated with something better. The Pandora's nubs don't have enough resistance or range; it's far too easy to reach the extremes of the nub's axes. The Nintendo 3DS Circle Pad is much nicer. Add the L2/R2 buttons for PS1(and maybe PS2) emulation. I'd love a backlit keyboard for night time use.
A few other extra things:
-- I think a small 2-color OLED screen on the outside of the Pandora's case would be a great addition. It could display the time/date, what track you're listening to if you're running RockBox, Battery percentage, etc.
-- Some way to pause the music you're listening to without having to open up the Pandora would be nice as well. Perhaps a small button on the front of the handheld.
-- I'd like to see integrated 3G/4G capabilities in the Pandora 2. Not a necessity but it would make the device more appealing to the average consumer, and the more we can do that, the better.
Well, those are my thoughts. What do you guys think?
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