Sander Hoksbergen
Still Fresh
- Joined
- Jan 22, 2009
- Messages
- 59
When Pandora meets Geometry Wars meets Space Invaders.
I ABSOLUTELY LOVE IT!
I ABSOLUTELY LOVE IT!
emcp said:and damn about box2d, ive been trying to get the bloody mousejoint working for over a month, everything else im alright with but this is one pain lol
mmmmmm, is there any other alternative physic engines, (well im currently learning joint particles, which should be the only thing i need to make his game, so hopefully ill attempt to make my own engine)
You could try Chipmunk or ODE/Bullet with one dimension fixed.
Adventus said:Yea, The distortion effect will hopefully be heavily used, Its rendered with a fullscreen triangle strip with degenerate vertices connecting each row. So its rendering complexity is constant (not dependant on the number of distortions).
have you considered using indirect texturing for the effect instead of the current mesh morphing approach?
btw, good job so far!
Its currently sitting on the massive list of other crap i have to do.emcp said:sorry for the bump
Where does this project stand now
quite liked the game