Moxie said:
snip...
That actually is a brilliant idea. That and a map editor - possibly as a standalone app, or if the map is using a simple format they could even be edited by text editor - and we could have challenge of the month and stuff like that. If this gets done (and I'm very much cheering for it getting done - Is there anything I can do to help, just tell me), I foresee nice community possibilities with something like this.
I've been developing the map editor along with the game, it will be built in but there no reason I can't release is as a separate program too. I'm not entirely sure how I would go about the replay function, but i'll look into it.
Ok time for a bit of an update and.....some screenshots! (not many though)
I've been working on the menu for building units in the factory, It's pretty much done just needs to be integrated into the main program and the graphics made a bit more pretty, no screenshot of this as it's just a white box with images of the units in and thier cost. I'm debating whether or not to add a further screen into the menu which show's you the attributes of each unit before you buy it. What do you think?
Other than that I've tweaked a few little things that I'd noticed weren't working as they were supposed to. Here are some screenshots of some menus and on-screen displays I made a while back but don't think I got around to posting.
Screenshot of the main menu, the items loop with the current selected one always being in the middle and slightly larger. The background will eventually be filled with animated units on a scrolling field, either in battle or made to look like a military base or something (a bit like the main menu on CnC Generals)
The skirmish player select screen, the grey area will contain images of the different players etc.
Two screens of the main in game on screen displays, these slide in and out and swap positions to avoid getting in your way.
So, what do you think? Hope you like the progress. I'm going to get back on with the factory menu now I think.
The text for 'blue logo' and 'red logo' is too close to the edge of the window.
The tile for the mountin(assuming tile 4-5 is a mountain) could be a lot better.
The menus look good