Mupen64 Plus updated


EvilDragon

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Just some quick news:


Ari64 released a new Mupen64 version for the Pandora.


New things:


Changes since 20100819:


- Optimized floating point code


- Save state / load state


- Improved constant propagation


- Properly detect self-modifying code in virtual memory


Not yet PND'ed, but if no one does it, I'll do it tonight.
 
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Why is no one responding to this?


Every one must be trying it out and too busy...


Can anyone say what the new version offers in speed?


I don't have my pandora (yet)so I can't check it my self.
 
Because in North America everyone is either still sleeping or just waking up, and in Europe most everyone is at work or school. :p
still sleeping/just waking up at 6:13 EST? must be nice ...


I'm already at work for 13 min... FML
 
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Just some quick news:


Ari64 released a new Mupen64 version for the Pandora.


New things:


Changes since 20100819:


- Optimized floating point code


- Save state / load state


- Improved constant propagation


- Properly detect self-modifying code in virtual memory


Not yet PND'ed, but if no one does it, I'll do it tonight.

Great stuff Ari, thanks for the update Ed -


Apologies if this has been asked or answered before, does this version support the advanced texture filters, HQ4X etc and if not will it ever?


Any chance of someone testing Body Harvest's performance (i have a strange affinity for this game)
 
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Hmm, according to Ari64, speed increase by about 5 - 10% :D
That was the result of banchmarking the dynarec without video or audio output. I'm not sure what the speedup would be in terms of framerate.
 
That was the result of banchmarking the dynarec without video or audio output. I'm not sure what the speedup would be in terms of framerate.

Ah, thanks for clearing it up. Guess it will show nevertheless in some games. Some games were soo close to fullspeed :D
 
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