mr.mirko
Certified Guru
Read Chapter 9 of the DOCUMENTATION !JyCet posted on Apr 6 2004 at 05:21 PM said:Hi Mirko,
Today I just make a little test of your SDK,
lot of example in your sdk very good, but for me more complicate than gamepark SDK.
I change the double buffer switch to a gamepark style, I prefere it .
But I've a pb to use the gp_SpritePut function. I've nothing on the screen and I dont undersabd why ?
The header titre.h is same type here:
const unsigned short titre[9416] = {
0x1, 0x3253...};
It's a 24Bits bmp convert by GP32converter
So and finaly, are you add some news GFX function ?
Thks
short *sprite: Pointer to the sprite raw data, generated with
./bmp2bin -x 1.bmp 1.raw
> It's a 24Bits bmp convert by GP32converter
This is your Problem.
I modified the raw data, and added a header to each sprite.
In the header is the size of the sprite.
I add some new blitting functions tomorrow.
Mirko
Last edited by a moderator: