GP2X Mp3 And Ogg Stopped Working When I Switched To Hw Sdl


Gadget

Member
Joined
May 16, 2006
Messages
247
I changed the libs for the HW SDL version and the build size of the GPE has dropped by about 1Mb... Now it won't play either MP3 or OGG files? Any ideas? I have read the suggestion of using 'mad' in the other thread, but I could do some example code.

My game is coming along nicely thanks to the community =D

EDIT: Also,

Sorry for my stupidity, it's years since I did any meaningful C++

Do I need updated headers? Any ideas why this happens when I change the path options related to the mixer lib? It's saying that the exe is using sofware FP, but the lib is using hardware FP? How do I make the damn thing use software FP??

c:\devkitgp2x\bin\..\lib\gcc\arm-linux\4.0.2\..\..\..\..\arm-linux\bin\ld.exe: ERROR: C:\devkitGP2X\SDL_mixer\lib\libSDL_mixer.a(mixer.o) uses hardware FP, whereas C:\devkitGP2X\projects\Shell\Shell.gpe uses software FP
 
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