Ringo
Member
yeah... I know... strange poll...
Been playing the Mega Drive version of MK2 lately, since it's one of the few fighting games that fits the Gp32's button layout. Almost anyway...
The whole blocking-button concept annoys me, since I seem to be unable to use it. I would have prefered the blocking system of most other fighters (holding back).
My original experience with the Mortal Kombat series is on Amiga, and I kind of ruled it's one-button system. I must admit that this IS a bit too simplified... especially compared with more modern games like Tekken etc.
I'm just wondering if others playing this game is able to use blocking effectivly. Actually I would also like to hear from people who played this game ON Mega Drive originally, since this fighting-system might come naturally for them.
I actually prefer attack-layout of this game (1 punch-button, 2 kick buttons) over the widespread "weak-mid-fierce"-system most other fighters have.
... I find double-tapping a bit harder on this version than on most others though, but it might just be the GP32's D-pad
Please share your thoughts... if you have any regarding this
Been playing the Mega Drive version of MK2 lately, since it's one of the few fighting games that fits the Gp32's button layout. Almost anyway...
The whole blocking-button concept annoys me, since I seem to be unable to use it. I would have prefered the blocking system of most other fighters (holding back).
My original experience with the Mortal Kombat series is on Amiga, and I kind of ruled it's one-button system. I must admit that this IS a bit too simplified... especially compared with more modern games like Tekken etc.
I'm just wondering if others playing this game is able to use blocking effectivly. Actually I would also like to hear from people who played this game ON Mega Drive originally, since this fighting-system might come naturally for them.
I actually prefer attack-layout of this game (1 punch-button, 2 kick buttons) over the widespread "weak-mid-fierce"-system most other fighters have.
... I find double-tapping a bit harder on this version than on most others though, but it might just be the GP32's D-pad
Please share your thoughts... if you have any regarding this