GP32 Kirby
Member
Here's some of my ideas of new support/features for Little John:
Game Genie support - NesterGP doesnt seem to work with this feature, and I really wish I could use this when playing some NES games handheld
Low G Man support - Low G Man is an old NES game I used to play, and it's something I will always remember of, but oddly in emulation, an awful lot of NES emulators for the PC dont seem to run the rom correctly (usually crashes just as the 3rd stage starts, or if you try accessing a later level via password). If there was a way round this problem that could actually be fixed, I'd truely appreciate it!
Zapper function - I remembered as a kid playing some NES games that used the Nintendo Zapper (the NES lightgun used for shooting-the-screen games like Duck Hunt, Wild Gunman etc.). For the GP32 version you could simply drop a gun cursor onscreen that's moved around with the GP32 stick (perhaps holding a button while moving it to toggle cursor movement speed?) and then press A to fire. It would be a neat little extra for those with memories of Zapper games such as myself.
That's my list. I know you're very close to the next public release, so if you cant fit them in for now, I wont mind waiting until next time, seeing your upcoming .2 release sounds very nice in terms of speed to keep me satisfied keep up the good work!
Game Genie support - NesterGP doesnt seem to work with this feature, and I really wish I could use this when playing some NES games handheld
Low G Man support - Low G Man is an old NES game I used to play, and it's something I will always remember of, but oddly in emulation, an awful lot of NES emulators for the PC dont seem to run the rom correctly (usually crashes just as the 3rd stage starts, or if you try accessing a later level via password). If there was a way round this problem that could actually be fixed, I'd truely appreciate it!
Zapper function - I remembered as a kid playing some NES games that used the Nintendo Zapper (the NES lightgun used for shooting-the-screen games like Duck Hunt, Wild Gunman etc.). For the GP32 version you could simply drop a gun cursor onscreen that's moved around with the GP32 stick (perhaps holding a button while moving it to toggle cursor movement speed?) and then press A to fire. It would be a neat little extra for those with memories of Zapper games such as myself.
That's my list. I know you're very close to the next public release, so if you cant fit them in for now, I wont mind waiting until next time, seeing your upcoming .2 release sounds very nice in terms of speed to keep me satisfied keep up the good work!