I don't know if the Pandora could run it or even if Notch would allow it but wouldn't it be awsome if we could get Minecraft on the Pandora . I heard that there were problems getting java to run . If it does work disregard this , oh and angry birds
The question then becomes would you want to play it? Tiny world and no resources beyond coal.It works in Android I believe.
Everything but the renderer runs just fine. I even had a server up and 3 people connected to it before the network latency got too high. So long as two people didn't go off exploring in different directions there wasn't a problem; chunk generation is painful.The problem is, it uses Java, which runs very slowly on anything. They decided to use Java becasue of "optimal system compatibility".
Everything but the renderer runs just fine.The problem is, it uses Java, which runs very slowly on anything. They decided to use Java becasue of "optimal system compatibility".
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I have no idea what kind of resources the actual rendering would require though. It could be kept minimal, or it could be 90% of the execution.
Hi here a Video with Minecraft on Pandora and Android
https://www.youtube.com/embed/HfM5f2U34q4?feature=oembed
Not at all. The PC version's graphics are driven by LWJGL, an OpenGL API for Java. Not only is it closed source, but the Pandora only has OpenGLES, a slightly different instruction set from standard OpenGL. There is an OpenGLES version of LWJGL, but it exposes different API calls for the ES vs the standard, so it isn't even a drop in replacement: Minecraft would have to be modified to use the different calls which is not an easy task.That said, once my 256MB Pandora arrives, I'll try the PC version & we'll see how it goes(I'm predicting terribly)
Well, AFAIK it's a pure .NET binary => bytecode, executable via Mono.Terraria is x86 compiled binary, it won't even try to run.