Hooka
That Guy!
Hey guys, long time no nothing, but I've been looking at Meritous again and managed to add widescreen support (still need to tweak some issues, but besides some title screen glitches I haven't seen any MAJOR bugs...).
Performance might be better also, tried to incorporate the neon math routines here: https://code.google.com/p/math-neon/, Although I don't really know how to fix them up (random issues like the assembler routines not actually returning any value for the function, causing compiler warnings while delivering the proper result anyways and atan2f and logf just breaking my code HARDCORE).
** Note to self, just noticed when you have the enemy locator dealie, the ? only show up when they're within the original 640X480 area. Fix it **
So, I'm going to wait to squash the bugs to upload a new PND, but in the meantime here's the binary that you can just drop into the appdata/meritous folder and try it out. Feedback/bug reports appreciated...
meritous.zip
Performance might be better also, tried to incorporate the neon math routines here: https://code.google.com/p/math-neon/, Although I don't really know how to fix them up (random issues like the assembler routines not actually returning any value for the function, causing compiler warnings while delivering the proper result anyways and atan2f and logf just breaking my code HARDCORE).
** Note to self, just noticed when you have the enemy locator dealie, the ? only show up when they're within the original 640X480 area. Fix it **
So, I'm going to wait to squash the bugs to upload a new PND, but in the meantime here's the binary that you can just drop into the appdata/meritous folder and try it out. Feedback/bug reports appreciated...
meritous.zip