Enverex
Active Member
Kinda limited what I can do without a Pandora but I've been scouting out for possible software that should work, another that came up was Mednafen. Basically it's a Atari Lynx, GameBoy (Color), GameBoy Advance, NES, PC Engine(TurboGrafx 16), SuperGrafx, Neo Geo Pocket (Color), PC-FX, and WonderSwan (Color) emulator. It works on ARM as it's already in the Debian ARM repo (http://packages.debian.org/search?suite=default§ion=all&arch=arm&searchon=names&keywords=mednafen).
How much work would a package need done on it to work from a .deb (to then be installed on a Pandora and work)? (I know that's a horribly generalistic question but assuming it's not too picky about libraries in place...).
Seems like it may fill in some more emulator gaps and would be interesting to test performance wise (although only the GBA on that would really act as a benchmark I'd imagine, the rest should fly anyway).
Source is here - http://mednafen.sourceforge.net/
Although the "OpenGL" issue is something that I can see being a problem as it's expecting OpenGL, not OpenGL ES. Is there any likelyhood that there will be some form of general translation layer in place so that OpenGL applications can -try- and run on the Pandora without any actual code conversion prior to compilation? (Pretty much the same way Wine does Windows OpenGL >> Linux OpenGL translation, although that's mainly pass-through, there are undoubtedly some things that have to be modified).
Just a few thoughts anyway.
How much work would a package need done on it to work from a .deb (to then be installed on a Pandora and work)? (I know that's a horribly generalistic question but assuming it's not too picky about libraries in place...).
Seems like it may fill in some more emulator gaps and would be interesting to test performance wise (although only the GBA on that would really act as a benchmark I'd imagine, the rest should fly anyway).
Source is here - http://mednafen.sourceforge.net/
Although the "OpenGL" issue is something that I can see being a problem as it's expecting OpenGL, not OpenGL ES. Is there any likelyhood that there will be some form of general translation layer in place so that OpenGL applications can -try- and run on the Pandora without any actual code conversion prior to compilation? (Pretty much the same way Wine does Windows OpenGL >> Linux OpenGL translation, although that's mainly pass-through, there are undoubtedly some things that have to be modified).
Just a few thoughts anyway.