xnopasaranx posted on Sep 25 2006 at 06:13 PM said:you know, it`s not that easy... it also has to work. Having the source will not give us vlc or amarok on the gp2x. Amarok will not be possible, ever... too much stuff that would have to be done. It needs to have certain libraries of KDE and also we would have to have an X server running. Too much effort. And then it wouldn`t even be usable. How are you going to type in the media library? Will you really want to change the library every time you change the mp3s on you SD card? There is better and easier to use programs for this case.
VLC has all the codecs it needs included. I don`t think it will be so easy to strip the codecs that won`t work. Also comiling it for arm might be difficult. Aside from all that it is a horribly huge binary.
PokeParadox posted on Sep 25 2006 at 10:31 PM said:There was a build of Mplayer with AAC audio at so we are almost there really. It's "only" a case of handling the container formats and recognising the extra extensions.
devestation posted on Sep 30 2006 at 12:19 PM said:Just to throw this out there, the latest stable point version of Xbox Media Center has just been released (2.0). It is fully open source, so perhaps some code could be borrowed from there?
Obviously a straight port wouldn't work because the Xbox is quite a bit more powerful than a GP2x, was written for an x86 machine, and XBMC has some high end visualizers and media support, so some of that will have to be scrapped. But things like the music, pictures, some video, etc should be able to provide some code that could be reused for a GP2x media center.
Shikaku posted on Sep 30 2006 at 02:34 PM said:devestation posted on Sep 30 2006 at 12:19 PM said:Just to throw this out there, the latest stable point version of Xbox Media Center has just been released (2.0). It is fully open source, so perhaps some code could be borrowed from there?
Obviously a straight port wouldn't work because the Xbox is quite a bit more powerful than a GP2x, was written for an x86 machine, and XBMC has some high end visualizers and media support, so some of that will have to be scrapped. But things like the music, pictures, some video, etc should be able to provide some code that could be reused for a GP2x media center.
*DEV MIND* HAY, WHY DIDN'T I THINK OF THAT ALREADY?!
OH WAIT, I CAN'T DO ANYTHING LIKE THIS WITH THE GP2X BECAUSE I'D HAVE TO PROGRAM EVERYTHING FROM SCRATCH TO WRITE A CODEC FOR THE GP2X MPLAYER BECAUSE NO OPEN SOURCE PROGRAM WILL WORK, AND I NEED SPECIFIC FUNCTIONS WHICH MAGICEYES WILL NEVER GIVE OUT.
IF IT WAS AS EASY AS THIS I WOULD HAVE JUST DONE IT ALREADY AND EVERYONE WOULDN'T BE ASKING FOR THIS! IT'S BEEN OUT FOR ALMOST A YEAR NOW, AND EVEN WITH ALL THESE OPEN SOURCE PROGRAMS NOTHING HAS COME OUT! I FUCKING WONDER WHY....
Very mature...Shikaku posted on Sep 30 2006 at 02:34 PM said:devestation posted on Sep 30 2006 at 12:19 PM said:Just to throw this out there, the latest stable point version of Xbox Media Center has just been released (2.0). It is fully open source, so perhaps some code could be borrowed from there?
Obviously a straight port wouldn't work because the Xbox is quite a bit more powerful than a GP2x, was written for an x86 machine, and XBMC has some high end visualizers and media support, so some of that will have to be scrapped. But things like the music, pictures, some video, etc should be able to provide some code that could be reused for a GP2x media center.
*DEV MIND* HAY, WHY DIDN'T I THINK OF THAT ALREADY?!
OH WAIT, I CAN'T DO ANYTHING LIKE THIS WITH THE GP2X BECAUSE I'D HAVE TO PROGRAM EVERYTHING FROM SCRATCH TO WRITE A CODEC FOR THE GP2X MPLAYER BECAUSE NO OPEN SOURCE PROGRAM WILL WORK, AND I NEED SPECIFIC FUNCTIONS WHICH MAGICEYES WILL NEVER GIVE OUT.
IF IT WAS AS EASY AS THIS I WOULD HAVE JUST DONE IT ALREADY AND EVERYONE WOULDN'T BE ASKING FOR THIS! IT'S BEEN OUT FOR ALMOST A YEAR NOW, AND EVEN WITH ALL THESE OPEN SOURCE PROGRAMS NOTHING HAS COME OUT! I FUCKING WONDER WHY....