Hello. In my game, each level is comprised of 8x8 tiles, making the total tiles 1200 (40x30). For storing the maps as files, would it be best to:
1. Create a 40x30 bitmap, and read the bitmaps into a buffer
2. Convert the bitmap into a header file using GP32Converter
3. Use a file containing text, where each character represents a tile
Which method would be the most adequate to use? Is there any other method that is preferable?
1. Create a 40x30 bitmap, and read the bitmaps into a buffer
2. Convert the bitmap into a header file using GP32Converter
3. Use a file containing text, where each character represents a tile
Which method would be the most adequate to use? Is there any other method that is preferable?