fusion_power
Advanced Member
"It's alive!!!" Not bad.
Can your engine handle slopes/ramps?
Can your engine handle slopes/ramps?
On the pandora, since the screen is 800x480, 16x16 tiles size is a bad choice. In fact i'm actually writing an openGL ES 2D library for the pandora, and tried a lot of things directly on the hardware. With one layer of 16x16 tiles (1500 tiles to draw), i get around 20 fps. With one layer of 32x32 tiles (375 tiles), i get around 70 fps. With one layer of 64x64 tiles, around 80 fps.[/URL]
It looks good onto the GP2X (320x240) but I'm sure this would also fit into the Pandora. But I would recommend something like 400x240 and then hardware double the pixel to fullscreen to keep the retro look but I haven't a Pandora yet for testing.
I hope there will be a good bunch of Homebrew platformers for the Pandora, I would like so see someMetroid-Style Gameplay and Level-Design. (a overview Map, visit each place more than once, go forward and backward through the levels, Item-system and upgrades to reach new places, polished gameplay and polished movement etc..."]