zamuel
Still Fresh
There are lots of things to consider with this mod:
-Where will you get the backgrounds from? The SvC levels with the best music in my opinion, Green of Forest and Power Generation Room, would be the hardest to try to make a level out of. Station Obselete could be easily converted to a level but that would be insanely drab, personally.
-Who WON'T be in? I think you should use almost everyone but there are a few here and there that would be of little point. Goddess Athena and Red Arremer would be kinda hard to reconvert into beat-em-up characters and to my memory, their sprites are more pixelated. Mars People and MM's Zero are far too off the deep end to fit the setting well unless you want a failed genetic experiment and a security droid respectively. Everyone else is fair game. The "magic" characters like Demitri and the "ancient but time warped" characters like Genjuro could be used for the same level with the ancients being "revived from DNA samples" coughjurassicparkcough. Serious Mr.Karate and Shin Akuma are, duh, more powerful versions of Mr.Karate and Akuma. This begs the question...
-How are sprite sets handled in BOR mods? I've only played briefly and I've never made a mod myself. Are palette swaps truly alterations in the palette of one single sprite set or are they unique routines? If they are unique, that opens up a massive number of possibilities of varying moves. I doubt that it's handled that way though, since it would be murder on the CPU and RAM. At the same time there will still be tons of options in palette swaps and naming choices. The obvious ones would be to use the US and Japanese names as two different characters with the Japanese characters taking on the 2P color. This couldn't be done with Balrog/M.Bison/Vega due to the three way switch though you could still use "Mike" as an alternate for Balrog. Last names could also be used for some 2P palette swaps (ex. Ms.Todo, Mr.Masters)
-Will the "real" names for the characters show up first in the mod or would they be the last version that you fight and you fight the alternates first?
-I'm liking the thought of using Chun Li (Spinning Bird Kick and Lightning Kick) and Sagat (Tiger Uppercut and Tiger Knee) but I'm starting to think that Terry would be a better choice than Kyo. If going off the story idea that I posted, Terry has a connection to Geese like how Chun Li has a connection to M.Bison. Gameplay could allow him to have the Power Geyser as his emergency move and the Burning Knuckle as his F, F, Attack special move.
-Level ideas (in no specific order): Karate level (Ryu, Ken, Akuma, Ryo, Mr.Karate), Mystic Level (Tessa, Demitri, Goenitz, Earthquake, Shiki, Genjuro), Air Assault level (Kim, Guile, Mai, Vega, Choi), Rough Street level (Kyo, Iori, Kasumi, Balrog, Dhalsim), Final Base (all levels combined plus Geese, M.Bison, Dan, and the various evil/powered up versions of characters)
-My idea for Dan would give him only enough defense to take one hit but insane attack. His emergency move and/or his special would be 1 hit KOs.
-Tabasco: A palette swap of Tessa with carmelized ("mexican") skin, green hair, and a red and yellow color scheme for clothes.
-Charile and Nash: Palette swaps for Guile using Charlie's color scheme and Guiles 2P color.
-Boman: A palette swap for Balrog with white clothes/blue trim and blonde hair.
-Where will you get the backgrounds from? The SvC levels with the best music in my opinion, Green of Forest and Power Generation Room, would be the hardest to try to make a level out of. Station Obselete could be easily converted to a level but that would be insanely drab, personally.
-Who WON'T be in? I think you should use almost everyone but there are a few here and there that would be of little point. Goddess Athena and Red Arremer would be kinda hard to reconvert into beat-em-up characters and to my memory, their sprites are more pixelated. Mars People and MM's Zero are far too off the deep end to fit the setting well unless you want a failed genetic experiment and a security droid respectively. Everyone else is fair game. The "magic" characters like Demitri and the "ancient but time warped" characters like Genjuro could be used for the same level with the ancients being "revived from DNA samples" coughjurassicparkcough. Serious Mr.Karate and Shin Akuma are, duh, more powerful versions of Mr.Karate and Akuma. This begs the question...
-How are sprite sets handled in BOR mods? I've only played briefly and I've never made a mod myself. Are palette swaps truly alterations in the palette of one single sprite set or are they unique routines? If they are unique, that opens up a massive number of possibilities of varying moves. I doubt that it's handled that way though, since it would be murder on the CPU and RAM. At the same time there will still be tons of options in palette swaps and naming choices. The obvious ones would be to use the US and Japanese names as two different characters with the Japanese characters taking on the 2P color. This couldn't be done with Balrog/M.Bison/Vega due to the three way switch though you could still use "Mike" as an alternate for Balrog. Last names could also be used for some 2P palette swaps (ex. Ms.Todo, Mr.Masters)
-Will the "real" names for the characters show up first in the mod or would they be the last version that you fight and you fight the alternates first?
-I'm liking the thought of using Chun Li (Spinning Bird Kick and Lightning Kick) and Sagat (Tiger Uppercut and Tiger Knee) but I'm starting to think that Terry would be a better choice than Kyo. If going off the story idea that I posted, Terry has a connection to Geese like how Chun Li has a connection to M.Bison. Gameplay could allow him to have the Power Geyser as his emergency move and the Burning Knuckle as his F, F, Attack special move.
-Level ideas (in no specific order): Karate level (Ryu, Ken, Akuma, Ryo, Mr.Karate), Mystic Level (Tessa, Demitri, Goenitz, Earthquake, Shiki, Genjuro), Air Assault level (Kim, Guile, Mai, Vega, Choi), Rough Street level (Kyo, Iori, Kasumi, Balrog, Dhalsim), Final Base (all levels combined plus Geese, M.Bison, Dan, and the various evil/powered up versions of characters)
-My idea for Dan would give him only enough defense to take one hit but insane attack. His emergency move and/or his special would be 1 hit KOs.
-Tabasco: A palette swap of Tessa with carmelized ("mexican") skin, green hair, and a red and yellow color scheme for clothes.
-Charile and Nash: Palette swaps for Guile using Charlie's color scheme and Guiles 2P color.
-Boman: A palette swap for Balrog with white clothes/blue trim and blonde hair.