I have the latest Basilisk 2 running on my 1GHZ beautifully and I figured out why it ran like crap earlier as we weren't patching in the FPU support which really kicks arse. (Yes even Snood works properly now) and we don't even need that dynarec as I had mentioned earlier.. sheeze!
I'll try and release it soon but there's a few loose ends to be tied first.
for some reason the default preference file is set to skip 6 frames a second, without a FPU. I have fixed this now and should automatically compile in.
libstdc++ is not upto date on the Pandora firmware where as in Code::Blocks it is.. So there's question marks there.
Basilisk 2 is definitely not cross compile friendly and tends to break when trying.
Figure out how to get Basilisk 2 GUI working. Best option for mounting stuff I guess and would mean I can forget about command line tools (was speaking to mcobit about this before but forgot all about the GUI and thats how tired I am).
Some conflicts with Notaz SDL and changing color modes from thousands to 256.
Then there's the touch screen where it works perfectly but seems to be "click and drag" all over the place. Could be the scroll wheel function in preferences or something.
There's probably also the key remapping thing. but i'm sure each game can be remapped as normal like dosbox but a lot of the games are hardcoded. Surely there's a control panel or something there to fix that