I'm having a problem loading PNG images on the WIZ with SDL.  Can anyone spot anything wrong with this code?  It worked before on WinXP/Linux.
Here is the image loader function:
	
	
	
		
This is how I'm trying to load the image:
	
	
	
		
The WIZ just hangs on the "Loading..." screen.  I checked it on the PC and the error file says it failed to load the image.  The image of course is present.  I can change it to a .bmp file and it works perfect.
Any ideas why it won't work with PNG files?
				
			Here is the image loader function:
		Code:
	
	SDL_Surface* LoadImage(char* file_name) {
    /* Temporary storage for the image that is loaded. */
    SDL_Surface* loaded_image = NULL;
	/* The optimized image that will be used. */
    SDL_Surface* optimized_image = NULL;
    /* Load the image. */
    loaded_image = IMG_Load(file_name);
    /* Create an optimized image if nothing went wrong in loading the
       image. */
    if (loaded_image != NULL) {
		optimized_image = SDL_DisplayFormat(loaded_image);
		Uint32 colorkey = SDL_MapRGB(optimized_image->format, 255, 0, 255);
		/* Set all pixels of colorkey color to be transparent. */
		SDL_SetColorKey(optimized_image, SDL_SRCCOLORKEY, colorkey);
		/* Free the original image. */
		SDL_FreeSurface(loaded_image);
    }
    /* Return the optimized image. */
    return optimized_image;
}
		Code:
	
	player = LoadImage("test.png");
    if (player == NULL) {
		printf("Error loading player image!\n");
		return;
    }Any ideas why it won't work with PNG files?
 
	
 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		