TandeM
Mega Pandora Mania?
yoyofr's LJGP32 0.3 release here:
http://www.ljgp32.fr.st/
QUOTE:
Optimized speed : most games can be played at frameskip 0 with sound.
Fixed some bugs in ppu emulation (screen borders were sometimes wrong)
Added new sound option : quality (low,medium,high),filtering (none, soft, high). Basically quality is frequency (11, 22 or 44Khz).
Note that on some games medium quality is required (sound mixing bug).
Fixed savestate bugs (used to crash emu)
Added Mappers:
"Current supported list (some may be buggy):
0,1,2,3,4,5,6,7,8,9,10,11,13,15,16,17,18,19,21,22,23,24,25,26,
32,33,34,40,41,42,43,44,45,64,66,68,69,70,71,72,73,74,75,76,
77,78,79,80,82,83,85,86,87,88,89,90,91,92,93,94,95,96,97,99,
100,101,105,112,113,114,115,117,118,119,122,187,255.
Various fixes here & there ;-).
No GUI new features (next version probably...)"
And yes, I know there is still plenty of room for improvement (GUI, Browser, Buttons combos...) but I'm working on a new project
for the gp32 and it's very time consuming! Expect more news in some weeks.
FS0 w/sound, yay!
I'll comment after some testing
UPDATE: Speed is awesome - 50 fps is the minimum I've seen in any game so far; most run fine at FS0. Is there even as emulator as feature-packed as this one for the PC? As of now, it's got my vote for the best emulator on the GP32.
Some minor quirks, though:
-Graphical weirdness in the "intermissions" between circuit in Mike Tyson's Punch-Out!! (U); haven't tested the Mr. Dream version yet....
-Also in MTPO, does the game seem to play overly fast with auto frameskip, or is it just me? Maybe it's just the framerate boost, but the music seems to have accelerated as well...
-In Kirby's Adventure, the sound that accompanies Kirby's sliding kick (Down+A/B) can't be heard.
-Menu functions don't match their descriptions, though it's pretty obvious what 90% of them do.
http://www.ljgp32.fr.st/
QUOTE:
Optimized speed : most games can be played at frameskip 0 with sound.
Fixed some bugs in ppu emulation (screen borders were sometimes wrong)
Added new sound option : quality (low,medium,high),filtering (none, soft, high). Basically quality is frequency (11, 22 or 44Khz).
Note that on some games medium quality is required (sound mixing bug).
Fixed savestate bugs (used to crash emu)
Added Mappers:
"Current supported list (some may be buggy):
0,1,2,3,4,5,6,7,8,9,10,11,13,15,16,17,18,19,21,22,23,24,25,26,
32,33,34,40,41,42,43,44,45,64,66,68,69,70,71,72,73,74,75,76,
77,78,79,80,82,83,85,86,87,88,89,90,91,92,93,94,95,96,97,99,
100,101,105,112,113,114,115,117,118,119,122,187,255.
Various fixes here & there ;-).
No GUI new features (next version probably...)"
And yes, I know there is still plenty of room for improvement (GUI, Browser, Buttons combos...) but I'm working on a new project
for the gp32 and it's very time consuming! Expect more news in some weeks.
FS0 w/sound, yay!
I'll comment after some testing
UPDATE: Speed is awesome - 50 fps is the minimum I've seen in any game so far; most run fine at FS0. Is there even as emulator as feature-packed as this one for the PC? As of now, it's got my vote for the best emulator on the GP32.
Some minor quirks, though:
-Graphical weirdness in the "intermissions" between circuit in Mike Tyson's Punch-Out!! (U); haven't tested the Mr. Dream version yet....
-Also in MTPO, does the game seem to play overly fast with auto frameskip, or is it just me? Maybe it's just the framerate boost, but the music seems to have accelerated as well...
-In Kirby's Adventure, the sound that accompanies Kirby's sliding kick (Down+A/B) can't be heard.
-Menu functions don't match their descriptions, though it's pretty obvious what 90% of them do.