generalnmx
Playful/Fascist Mod
So, there might be a way to get GBA ROMs, or large ROMs of any system with specs lower then the GP32, working on the GP32 after all Am I wrong in assuming the graphics are the largest part of a GBA program? If so, we might be able to use a graphics ripper and load it from disk. Yet along with the emulator itself, this either be an incredibly slow process or a nightmare to code. So let's explore an option that would make 100 coding gurus faint!
Theoretically, we can make a "Translating Compiler" which outputs code for one machine given the code from another machine. Wee, doesn't that sound impossible! So, again theoretically, a GBA2GP32.EXE is indeed possible. In fact, given the C source of the GBA program, we could do this rather easily. But if we need to work with only the binary compiled program, we'd have to setup the specifications in such a way that we literally "decompile" the program into something the translator can understand.
Personally I'd rather see a Neo Geo AES or a Nintendo 64 emulator come out of this. Yes, a Nintendo 64 emulator would be possible given the specs vs GP32, but like I said, this is all theory! There's also the problem where GP32 has no GPU or VRAM, so we could experience a pretty big slowdown unless the system in question is far slower then the GP32.
I'm not saying someone should go out and do this. I really just think the idea of Translating Compilers and Compiler Compilers are neat
Theoretically, we can make a "Translating Compiler" which outputs code for one machine given the code from another machine. Wee, doesn't that sound impossible! So, again theoretically, a GBA2GP32.EXE is indeed possible. In fact, given the C source of the GBA program, we could do this rather easily. But if we need to work with only the binary compiled program, we'd have to setup the specifications in such a way that we literally "decompile" the program into something the translator can understand.
Personally I'd rather see a Neo Geo AES or a Nintendo 64 emulator come out of this. Yes, a Nintendo 64 emulator would be possible given the specs vs GP32, but like I said, this is all theory! There's also the problem where GP32 has no GPU or VRAM, so we could experience a pretty big slowdown unless the system in question is far slower then the GP32.
I'm not saying someone should go out and do this. I really just think the idea of Translating Compilers and Compiler Compilers are neat