Pickle
Mega GP Mania
darkblu said:the above looks a bit iffy. in what cases is texturedepth 1 and 2, respectively - does it have to do anything with the bitdepth of the image buffers? if it has any relation to those, then you may be better off doing something like:
yep, looks like 1 is 32 and 2 is 16
static char texturedepthmenu[3][30]={
"Driver default",
"32 bit",
"16 bit"
};
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