Kq Lives


kfazz

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Dec 28, 2005
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So.. i got bored and compiled kq lives (a console-style role playing game) for gp2x

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,26,2212

homepage: http://kqlives.sourceforge.net/

- kfazz out
 
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Works fine for me apart from it being too slow in gameplay. Maybe I should try bumping up the clock speed. Thanks for putting the work in! This looks to be a blast. How much of this game is done anyways?
 
BenRoshi said:
Works fine for me apart from it being too slow in gameplay. Maybe I should try bumping up the clock speed. Thanks for putting the work in! This looks to be a blast. How much of this game is done anyways?
no idea :)
 
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how long did you wait? it takes a while to start.
make sure to copy the kq folder to teh root of your SD
 
new version on the archive has the allegro fix
i can't get it to run from a script though, so it won't exit to the menu

if it wont start try deleting data/setup.cfg and trying again

if you can telnet to your 2x
that's the most reliable way to start it
cd /mnt/sd/kq
./kq
 
kfazz said:
new version on the archive has the allegro fix
i can't get it to run from a script though, so it won't exit to the menu

if it wont start try deleting data/setup.cfg and trying again

if you can telnet to your 2x
that's the most reliable way to start it
cd /mnt/sd/kq
./kq
Works now, after I deleted the config file. Won't launch in Gmenu I had to exit out to the stock GUI.

Thanx I'll try this out.
 
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actually the save menu can't be accesed for some reason : (
i tried mapping the joy buttons differently but i might have done that wrong
the keyboard control is esc
for the save menu
in the source there's jbesc which should be teh equivalent for the joystick
.. but pressing it does nothing for me
 
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