Incidentally, I thought of an alternative to .zip support, if you want to avoid having RAM problems with larger chars. Write a PC util to combine all pictures involved in a char's animation into a single file, and a header to the file to identify where within it can be found the start and finish of each individual one.
Then write a piece o code to search through the header whenever a frame of animation is requested.
Or something similar; I don't code really myself, so I'm probably getting a few bits wrong, but 1 file, I know, would tak eup a lot less space than many (hence why zips whould be nice

)
Looking forward to any future version; I suspect this will stay on my SMC for a fair while, although prolly only with 8 favourite chars or so at any one time, simply for space reasons...
Also, if you're interested in implementing real midi support in sound, talk to Rob Brown - I think his .midi support in Doom uses very little CPU power compared to what might be expected, so that could be potentially quite nice... Although I doubt it uses less than is usd in .mod playback.
Errm... any other suggestions...
Not that I can think of at the moment - I'm sure I'll be back here wth other wild ideas sometime, though
Keep up the good work - this port REALLY rocks...