KOF91 v1.0

rtb7

Certified Guru
Joined
Jun 4, 2003
Messages
203
Age
42
Location
Paris, France
Website
www.geocities.com
Yo!

Time for first real public version :

http://silverphalanx.animeavas.de/vimacs/kof91.zip (6.7mb)

once again, many thanks to vimacs who host this version (my website is really ko now).

"FXE only" update available on gp32spain or here :

http://silverphalanx.animeavas.de/vimacs/k...of91_update.zip


It's not perfect (as a lot of people say on forums) but it's quite complete.
Customers are never completly happy with your products, even if it's free... :-(

readme included in zip for infos.

Thor

(sources attached to this message)
 
E

extremegamer

Guest
since I am at work and cant try this, can i ask a couple of questions

1st question: is button mapping supported. is there an option to change buttons?
2nd question: where do you get the additional characters? I looked on your web site but couldn't find them.

Thanks.
 

Swiss_Cheeseman

SwissCM
Joined
Mar 6, 2003
Messages
873
Age
34
I made a mod for the GUI.

Below are some screenshots



The second screenshot has a preview of a character I'm porting, Wan-Fu from Samurai Showdown. He should be done pretty soon.

Grab the GUI pack here, and unzip into the root directory (GPMM/KOF91/), keeping folders intact.

Enjoy!
 
E

extremegamer

Guest
Samurai Showdown, Swiss Cheesman, Please make Jubei, please, and maybe Tam-Tam, I think thats his name.
 

Kop_007

Istanbul Red
Joined
Apr 11, 2003
Messages
1,152
Nice work all!

Is there any guides to porting characters and making your own?
 

Ghost

Still Fresh
Joined
Jan 10, 2004
Messages
2
I've done a lot of work on MUGEN maybe I will have to go back to start doing stuff for KOF now. I'm still having problems getting it to run. So I just have to put the KOF file in the GPMM folder?
 

Ghost

Still Fresh
Joined
Jan 10, 2004
Messages
2
Ok got it working now. I was hoping that they would have gotten some of the things fixed on KOF by now like being able to jump over the opponent. But since MUGEN is not a possablity on the GP32 this will have to do. Good work with the port by the way.
 
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