AquaAnalogue
Member
- Joined
- Jan 19, 2010
- Messages
- 355
What is the vendetta against people wanting to be successful and make money? is it jealousy? What is with the compulsion and need to destroy?
I don't have a vendetta against people. I have a vendetta against the twisted, overpowered, capitalistic invention called the corporation. Not all corporations, mind you-- some can be good, some are for a good cause. Nothing is black and white (except Pokemon these days, what's up with that?). I do not want to destroy. I want to change. But in order for change to happen, what's there has to be destroyed first. The city of Chicago wouldn't be the same today without the Great Fire of 1871-- death and destruction were the best things to ever happen to that city.
You see, the terrible thing about the corporation is hinted at right in its name. It shares its etymology with corps and corpse among other words having to do with the general meaning "body." It is a legal body. It has mostly the same rights under the law as a person. It can sue and be sued. It can sign a contract. It can have, buy, and sell assets.
Corporations are run by not one person, but many. They are a legal front for a "body" of many people, all making decisions "in the company's best interest." We can take a lesson from Anonymous here (not kidding): "Anonymous: because none of us are as cruel as all of us." It's simple psychology. Put someone random on the streets and have them act terribly distressed, and watch as a single person here and there walks up to him and asks what's wrong, but then watch the group of ten or twenty walk right on by as if nothing is happening. A corporation has the rights of a human being, but it has no soul.
Look, I could argue all night (can't sleep) about everything you've just said, but we'll get to the point: you're sidestepping everything I said about the way things are done and how they need to change. Here is a more in-depth explanation of why the pay-per-licence model will not work in the long run:
- Coder X (that is his actual name, because he is that badass) makes a game. Artist Y (her actual name as well; how unfortunate) makes art for the game. The game is developed over time, creating something; adding something to the world.
- The game is released. One person buys a licence. The game is partially paid for.
- Two hundred thousand people buy the game. The game should be more than paid for now; the developers should have recieved ample repayment for their contribution to society-- the value of the original effort has been exhausted. Unfortunately, the company they work for has taken 90 per cent of the profit, and re-used most of it to market more copies.
- People keep buying the game. The price stays the same for months. Each time someone pays for the game, an additional 70 dollarpounds are paid in exchange for absolutely nothing. What effort does it take to copy a few billion bytes of data? What does that add to the world? No new value is being developed.
- The game finally goes out of print, with the game company having made several times the actual value of the original effort, and the developers X and Y having made nothing more than their standard salary.
- The game company is still pursuing lawsuits against "copyright infringers" and "pirates" who just want to play the game that has already been paid for!
Don't you see a problem with that? Don't you want some change for your fellow developers? I understand and respect your right to an opinion and views, but damn man, I seriously think that if you sat down and thought about it, you'd understand that the crackers are the good guys this time. I suppose I have the "asshole's point of view" because I refuse to contribute to something so vile. The gaming giants need to die and make way for small-time developers; the system is sick and needs to flush itself out. It's time. Giant Enemy Krab Karts would have been stretching the franchise too thin anyway.
Why don't you consider my proposed pricing/release scheme? I guarantee you'd be satisfied. You'd be able to raise the money for the game you want to create, and make however much money you want doing it. Is 97 cents per download on an iPhone app really making you that much money?
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