From what I know it is a Game Engine made in Java, it is open source and stuff ^_^ I just found out about it when looking up what a Game Engine is. (I am still learning)
There are a few backends(http://jmonkeyengine...r/Renderer.html), with the most used being LWJGL(not gl1). Due to our Pandora's environment and the fact other games are waiting on LWJGL, that should be the focus of a port instead of trying to adapt the OGLESShaderRenderer, but maybe I'm wrong.
If this gets ported, the plus side is my game engine I'm writing based off jME3 will be able to be used on the Pandora.
It seems opengl-es support is already in trunk and has an ant build script for it too. Anyone know/have experience compiling native + java apps for the Pandora?
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