Clad
Member
Hello
I was wondering if 128megs would be enough for the Pandora. I mean, sure, it's twice as much as the GP2X, and the GP2X bottleneck was more it's processing power than it's memory, and it would probably be enough to emulate even the dreamcast (in term of ram consumption, I of course realise that the CPU would never be able to handle that, with the dreamcast main CPU being 200+ Mhz). Plus, 128 megs is already more than the Wii have (even counting the vram !), and half the ram the PS3 have.
However, while 128megs is huge by console standards, IBM-class computers have historically been way more memory consuming. For instance, you'll never ever be able to make a port of a PS3 game running as well as on the PS3 on a system that have 256 megs of ram. I'm not sure Oblivion, that run pretty well on the PS3, would even start with 256megs without using swap (I assume the pandora won't have swap). And I'm pretty sure you couldn't port Zelda OoT on a computer that has 4megs of ram.
And I'm not even speaking of the OS footprint. On my laptop, which is running Debian 4 w/ XFCE, one of the least memory consuming X11 environnement, the memory load is around 60/70 megs after a clean boot on the empty desktop. Sure, that could be optimised on a fixed and standard hardware such as the pandora but still, at best an usable X11 environnement (which will be necessary to run linux games) would take around 40 megs, one third of the total memory !
The pandora being more, in term of architecture, a computer than a video game console, wouldn't the lack of more ram limit the port of PC games ? Take Oolite, a nice little OpenGL Elite remake. Min hw spec ? 256 megs. Take Age of decadence, a nice fallout-like RPG with simple 3D graphics both the CPU and GPU of the pandora can handle (low poly, no shaders or anything, it's really basic 1998-standards 3D for a game that never intended to be graphically impressive), min HW spec ? 512 megs.
As long as you only want to emulate, and get specifically made things for the Pandora (both being very nice, and actually would be enough to make one want the Pandora, granted), 128 megs is good enough, sure. But if you want the Pandora to be able to run current multi-platform homebrew titles, the lack of more memory could be a problem. You can't expect every major homebrew project to optimise the game specifically for the Pandora, most of them won't bother putting that much effort for such a limited market.
I was wondering if 128megs would be enough for the Pandora. I mean, sure, it's twice as much as the GP2X, and the GP2X bottleneck was more it's processing power than it's memory, and it would probably be enough to emulate even the dreamcast (in term of ram consumption, I of course realise that the CPU would never be able to handle that, with the dreamcast main CPU being 200+ Mhz). Plus, 128 megs is already more than the Wii have (even counting the vram !), and half the ram the PS3 have.
However, while 128megs is huge by console standards, IBM-class computers have historically been way more memory consuming. For instance, you'll never ever be able to make a port of a PS3 game running as well as on the PS3 on a system that have 256 megs of ram. I'm not sure Oblivion, that run pretty well on the PS3, would even start with 256megs without using swap (I assume the pandora won't have swap). And I'm pretty sure you couldn't port Zelda OoT on a computer that has 4megs of ram.
And I'm not even speaking of the OS footprint. On my laptop, which is running Debian 4 w/ XFCE, one of the least memory consuming X11 environnement, the memory load is around 60/70 megs after a clean boot on the empty desktop. Sure, that could be optimised on a fixed and standard hardware such as the pandora but still, at best an usable X11 environnement (which will be necessary to run linux games) would take around 40 megs, one third of the total memory !
The pandora being more, in term of architecture, a computer than a video game console, wouldn't the lack of more ram limit the port of PC games ? Take Oolite, a nice little OpenGL Elite remake. Min hw spec ? 256 megs. Take Age of decadence, a nice fallout-like RPG with simple 3D graphics both the CPU and GPU of the pandora can handle (low poly, no shaders or anything, it's really basic 1998-standards 3D for a game that never intended to be graphically impressive), min HW spec ? 512 megs.
As long as you only want to emulate, and get specifically made things for the Pandora (both being very nice, and actually would be enough to make one want the Pandora, granted), 128 megs is good enough, sure. But if you want the Pandora to be able to run current multi-platform homebrew titles, the lack of more memory could be a problem. You can't expect every major homebrew project to optimise the game specifically for the Pandora, most of them won't bother putting that much effort for such a limited market.