gwaine
Still Fresh
- Joined
- Aug 13, 2007
- Messages
- 29
Hey Everybody,
I'm a new gp2x owner and I love it. PicoDrive makes the system worth it itself (thanks notaz), but playing Super Punch Out on the SNES emulator and Megaman on the NES emulator is just unreal. I would love to bring TurboGrafx-16/PC Engine emulation up to the level of PicoDrive. I love the gp2xengine software for the most part, but it seems like the project is dead. There are some games that don't work for it (Blazing Lazers comes to mind -- it messes up after the first boss, but it was the missing sprites of Neo Nectaris that drove me to consider this) and it seems like it definitely needs to be optimized for speed. The GUI could definitely be improved too.
Don't get me wrong, I'm not complaining. The emulator runs most games really well, but the two I mentioned are biggies for me, and it seems like the code could be optimized some more so that we don't have to overclock so high to play the games.
I use PHP every day, but it's nothing too big, mostly just calls to databases and looping through arrays, etc. -- website stuff. I'm thinking that using C to update gp2xengine would be very hard for a web programmer like myself. I'm definitely willing to learn...I don't want the TG/PCE emulation projects to die on the gp2x.
I have a few questions:
1) Am I understanding open source correctly that it's okay for me to take the gp2xengine source code and mess around with it to try to optimize/improve it?
2) Could someone recommend a sort of primer and give a few tips for a wannabe emu-programmer like myself?
My apologies to the authors of gp2xengine if you guys are still working on it. Thanks for your great program and please let me know if you still are in-fact still working on the project!
Thanks guys!
I'm a new gp2x owner and I love it. PicoDrive makes the system worth it itself (thanks notaz), but playing Super Punch Out on the SNES emulator and Megaman on the NES emulator is just unreal. I would love to bring TurboGrafx-16/PC Engine emulation up to the level of PicoDrive. I love the gp2xengine software for the most part, but it seems like the project is dead. There are some games that don't work for it (Blazing Lazers comes to mind -- it messes up after the first boss, but it was the missing sprites of Neo Nectaris that drove me to consider this) and it seems like it definitely needs to be optimized for speed. The GUI could definitely be improved too.
Don't get me wrong, I'm not complaining. The emulator runs most games really well, but the two I mentioned are biggies for me, and it seems like the code could be optimized some more so that we don't have to overclock so high to play the games.
I use PHP every day, but it's nothing too big, mostly just calls to databases and looping through arrays, etc. -- website stuff. I'm thinking that using C to update gp2xengine would be very hard for a web programmer like myself. I'm definitely willing to learn...I don't want the TG/PCE emulation projects to die on the gp2x.
I have a few questions:
1) Am I understanding open source correctly that it's okay for me to take the gp2xengine source code and mess around with it to try to optimize/improve it?
2) Could someone recommend a sort of primer and give a few tips for a wannabe emu-programmer like myself?
My apologies to the authors of gp2xengine if you guys are still working on it. Thanks for your great program and please let me know if you still are in-fact still working on the project!
Thanks guys!