No I did EGL_Init after Setvideomode, but I used variables for screen size and I had copied the code over from PC normal GL stuff so I had missed that one little detail, the size was to large, however now I get segmentation fault... I tried 800x480 in fullscreen, it pops up and then immidiatly crashes, I tryed a window with half res and same happens, window comes up quickly then crashes and segmentation fault.
Full message is:
EGL Open display
EGL Get display
EGL Init
Found 2 available configs
Config 0
EGL Bind
EGL Create Context
EGL Create window surface
EGL Make Current
EGL Done
Segmentation fault
mcobit, I didnt copy it to the jag emu, I was trying to get a small GL project to run I thaught that would be the first step... Im looking at your last upload now, you did all the GL work? But it couldnt open eglcontext? Ill take a look and see what happens.