Alex.
Retired
- Joined
- Aug 24, 2005
- Messages
- 4,616
Yesterday I decided to start playing a bit with SDL_RWops and reading graphics and sound files from program data rather than from external sources. I used bin2h to convert them to C data. The music file was a 1.8Mb OGG that converted to a 9Mb file of data. It took 6 hours to compile. Six hours. It should be noted that I used a 700mhz Pentium 3 with 128Mb of RAM, but still, it took a lot longer than I expected. And this is for a small game, what will I do for a larger one that needs two or three music tracks? Am I doing something wrong here?
Now I live under the fear of accidentally hitting the "Rebuild" button
- Alex
Now I live under the fear of accidentally hitting the "Rebuild" button
- Alex