bzar
A Commando
TheGoodDoktor said:Gregor Richards said:Programming games is not easy, not fun, and generally the tedium of programming overwhelms any creativity very quickly. In the real world, the people who write games are not the people who implement them.
Apart from the first point (programming games not being easy) that simply isn't true. Programming games is loads of fun, I've been doing it for over 12 years professionally and I would have stopped ages ago if it wasn't fun anymore. Also I've always been involved in the design of games I've worked on.
My advice would be to start off learning a language which is simple that you can do fun things with like Lua. Hopefully someone (I will if I ever get the time) will make something like LuaPlayer for the Pandora and you can make games quickly and easily with that.
I agree. I've been programming games for quite some time too, albeit not professionally. If game programming wasn't fun, I would've quit ages ago. Right now I'm using python + pygame for fast prototyping, but if performance becomes an issue even after python-specific optimizing I'll just rewrite the code in SDL/C++. Two days ago I started prototyping a puzzle game for pandora, and the first actually playable version with quick graphics was ready in some 6-8 hours.
Cutting right to the chase can be a great motivational booster, so I could recommend you to find some pygame/SDL tutorials that teach by a case example. When you've got you motivation in place, you can start learning more about algorithms and data structures etc.
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