Tobriand
Well-Known Member
I was thinking about the Gigas engine a while back, and I wondered just how far it would be possible to push it... like, if you used a completely different tileset, and stuck a set of wall tiles (not necessarily obvious) above the player, could you make a platform game or Castlevania style thing? Like AGS has been used for shooters or similar...
Could make an interesting experiment, though I doubt the resulting game would be all that fun.
Similarly, if you were careful about what needed to be done - i.e. only had one action per item - I wonder if it would be possible to make a SCUMM style adventure game on a "bring item a to item b to defeat puzzle c and get item d" type of system.
It certainly isn't what it was designed for, but just wondering - how far would it go?
Could make an interesting experiment, though I doubt the resulting game would be all that fun.
Similarly, if you were careful about what needed to be done - i.e. only had one action per item - I wonder if it would be possible to make a SCUMM style adventure game on a "bring item a to item b to defeat puzzle c and get item d" type of system.
It certainly isn't what it was designed for, but just wondering - how far would it go?