Hi,
I would like to introduce a project that i am going to undertake in the next months. Porting Horde3D graphics engine to OpenGL ES 2.x.
Horde3D is a next-gen openGL 2.0 Shader based (no fixed function) graphics engine, it is small (~5.000 lines of code) and simple. And also has an associated editor.
More information on Horde3D: http://horde3d.org and on http://horde3d.org/wiki
Port information, is atm scarce at best http://www.horde3d.org/forums/viewtopic.php?f=8&t=289
I would like to introduce a project that i am going to undertake in the next months. Porting Horde3D graphics engine to OpenGL ES 2.x.
Horde3D is a next-gen openGL 2.0 Shader based (no fixed function) graphics engine, it is small (~5.000 lines of code) and simple. And also has an associated editor.
More information on Horde3D: http://horde3d.org and on http://horde3d.org/wiki
Port information, is atm scarce at best http://www.horde3d.org/forums/viewtopic.php?f=8&t=289