GP2X Homeworld Port Possible!


Acceptable performance would hinge on making the 940T able to assist somehow with rendering, and it appears much too bottlenecked to do so. As it stands the ARM920T would have a hard time trying to run this with an even remotely acceptable framerate.
 
the interface in homeworld would not be very hard at all. if you have a menu open then the joystick moves a 2d cursor. if you are moving around then the joystick is pitch/yaw and you use a button to move forward/back. and if you are holding a selection button then you use the joystick to pitch/yaw while you define a 2d sphere-surface-section area that is projected in 3D from your position out to the clipping box (selecting everything 'inside' the selection box and close enough to see).
 
sinice the homeworld system is engine-based, it wouldn't take much to tack on an 'acceptable gp2x graphics'-interface on the game itself. i can imagine playing homeworld in wireframe, for example ..
 
Julius posted on Aug 21 2006 at 07:50 PM said:
Bump ;)

Still very much interested in this and would volunteer to design (not code, sorry can't) a new interface and also do any 3D work that might arouse (though that is unlikely since it is a port right?).
What are your ideas for a new interface?
 
Last edited by a moderator:
A playable port would require a lot of work on optimization of the software renderer.

We have Quake today because of three miracles:
1) Id released the source code.
2) The PocketQuake guys did a great job optimizing it. They chose to go with an optimized software renderer rather than using the OpenGL features availiable on high-end PDAs.
3) Woogal picked it up and did some great work on the GP32, this work was made more apparent with the power of the GP2X.
 
Back
Top