Same issue here.EDIT2: still doesn't run. Here are the contents of pndrun_robo-hell.out:
===================================================================================== PND_SCRIPT : pnd_run.sh PND_ARGS : -p /media/mmcblk0p1/pandora/menu//RoboHell-0.1.pnd -e game.py -b robo-hell PND : /media/mmcblk0p1/pandora/menu//RoboHell-0.1.pnd PND_FSTYPE : Squashfs APPDATADIR : /media/mmcblk0p1/pandora/appdata/robo-hell APPDD_FSTYPE : vfat PND_CPUSPEED : <unset> EXENAME : game.py ARGUMENTS : <unset> ===================================================================================== [21h55m16 START ]======= Mount the PND ============================================ [21h55m16 INFO ] - Mounting : mount -t squashfs "/dev/loop0" "/mnt/pnd/robo-hell" [21h55m16 INFO ] - mount: wrong fs type, bad option, bad superblock on /dev/loop0, [21h55m16 ERROR ] - missing codepage or helper program, or other error [21h55m17 INFO ] - In some cases useful info is found in syslog - try [21h55m17 INFO ] - dmesg | tail or so [21h55m17 INFO ] - [21h55m17 WARNING ] - : mount faild, re-tring [21h55m18 INFO ] - mount: wrong fs type, bad option, bad superblock on /dev/loop0, [21h55m19 ERROR ] - missing codepage or helper program, or other error [21h55m19 INFO ] - In some cases useful info is found in syslog - try [21h55m19 INFO ] - dmesg | tail or so [21h55m19 INFO ] - [21h55m19 ERROR ] - The PND File-system is not mounted ! [21h55m20 ERROR ] - The Union File-system is not mounted ! [21h55m20 FAILED ]======= Mount the PND ============================================ ===================================================================================== Return code is : 12
I haven't gotten "Snowman" or "Robo Hell" to work yet, so I'll post my thoughts on those if/when I do.
I am having the same problems exactly as cosurgi described, but only with the latest version downloaded from Milkshake's repo. The earlier versions I had no issues with.Seems to be the latest version by that checksum. Does anyone else have problems like this?
Tempel's revised PND worked for me after it was renamed without the space. The game itself also seems to play ok, and I get a decent framerate too.Really sorry guys I don't know why Robo Hell isn't finished.
Please use the .PY file until I sort it out.
To play game simply save file then double click/tap on it. This works for Pandora, linux and Windows provided you have PyGame installed. I'll try and knock up a proper pnd and EXE build later.
Yes I can release the Linux PC / x86 / GL version. It will have to wait until monday though, I went away with Pandora only this weekend, and I don't fancy trying to cross-compile for x86 on it!sswam and mrz, do you plan on releasing a Windows or Linux build (or at least a few screenshots or a video)?
Thanks for the feedback, I wrote some explanation about the game here, with hints: http://sam.ai.ki/code/rescue/rescue.htmlRescue: I love the audio background to this one, and the graphics are pretty trippy as well (if a bit unfinished). The actual game mechanics are frustrating, though. If Greyout's game mechanics could be called "tight", this is rather the opposite, with lots of random bouncing and approximate movements (among the enemies, as well). There also seems to be no way to attack enemies, unless I'm mistaken? I'm just not sure what the right way to play it is, since I can't seem to defend myself from anything; it seems like just a matter of time before I die. There's no damage bar, either. It might be more successful as an art project than as a game.
For attacking, you have to use 'Mario style' - jump on their heads! Everything else is claws and teeth, not succeptible to attack from an unarmed man. They will make some grunt if you hurt them. Your health is expressed by the 100 drops of blood you are able to lose. You can recover, but it takes ten minutes to go from almost dead to full health.
Indeed, thanks for the tips, I'll try it again. Those would've been good things to mention in the game itself, though. Maybe via some sort of message that pops up on the screen when those skills are needed (can be in the "style" of the rest of it, doesn't have to be blatant; I know atmosphere is important here).There are some different things you can do, such as climbing (hold diagonal on the dpad), pushing harder (hold downward diagonal while pushing something), jumping higher (jump then quickly press 'up', or quickly press down, then jump, then press 'up'), swimming and catching your breath, also you need to use your rope to access in certain difficult places. I probably wouldn't have figured these things out if I didn't write the game so I guess I should explain it!
Press F to go full screen on Robo hellOk, I played the other two now. For "Snowman", the PND link in the first post works. richiz, you say "Ive tested and the pnd crashes", but it doesn't crash. It only crashes after I complete what seems to be the only level in the game. For "Robo Hell", tempel's PND a little above worked after I removed the space in the name.
Robo Hell: VERY small window, would prefer it scaled up 2 or 3 times. Too much emphasis on acceleration when you move, the result being that the controls feel sluggish and I can't adjust course in mid-jump, so I often end up dying. In level 3 it slowed down majorly, twice as slow at least - might need overclocking, or more efficient coding, I guess. Having said that, the level design looks pretty nice, and this has the potential to be pretty good. But I do think the physics need to be made a bit more responsive and not so... Sonic-y. You know how annoying it is to control Sonic when you're trying to make him walk slowly up a hill? That's what the controls here feel like.
Snowball: As far as I can tell, this is just a very short (about 30 seconds), one-level technical demo for a pretty nice engine. It IS a nice engine, mind. Looks nice and feels nice. Could be used to make a good game. But it's not a game yet, so I don't know if I can vote for it.