I remember one day, a magazine was reporting that nintendo was making a portable games console that was as powerful as n64, and i think the gamepark was part of that research, but they decided that 20mhz was more than enough to take the money off the poor kids, so they stopped research drop their korea division and made the gameboy advance instead.
Gamepark then where left on their own with a machine in development and little money so after two or three attempts they came up with the gamepark as we know it (or dont).
They then made a killer game for it called mill, it sold really well and they sold out their stock of gameparks, and started the development of the gamepark 64 (the 64 standing for 64mb and not bits), and on the manufacturing process some kids reported that Mill was burning out their gameparks so gamepark, gave 50% rebates on the gp64's for compensasion and the kids where very happy.
Meanwhile on the homebrew side ryleh was coding the dreamcast emulator and it could run at 90% speed.
Black was making the Xbox emulator but it didnt have sound and controls and ran at 50%
and Darkfader ported opengl to the gamepark64.
one yeah later gamepark bought out the rights for doom4 and started porting it to the gp500 which they were developing at the same time.
Most of the early homebrew developers are currently working in branches of gamepark through out the world. Except for Darkfader which is working on the playstation 3.
That's it for now, you never know what the future may bring!!!
Gamepark then where left on their own with a machine in development and little money so after two or three attempts they came up with the gamepark as we know it (or dont).
They then made a killer game for it called mill, it sold really well and they sold out their stock of gameparks, and started the development of the gamepark 64 (the 64 standing for 64mb and not bits), and on the manufacturing process some kids reported that Mill was burning out their gameparks so gamepark, gave 50% rebates on the gp64's for compensasion and the kids where very happy.
Meanwhile on the homebrew side ryleh was coding the dreamcast emulator and it could run at 90% speed.
Black was making the Xbox emulator but it didnt have sound and controls and ran at 50%
and Darkfader ported opengl to the gamepark64.
one yeah later gamepark bought out the rights for doom4 and started porting it to the gp500 which they were developing at the same time.
Most of the early homebrew developers are currently working in branches of gamepark through out the world. Except for Darkfader which is working on the playstation 3.
That's it for now, you never know what the future may bring!!!