Discussion in 'Homebrew' started by Squarefish, Feb 3, 2011.
Ok, an update. I have enough beta-testers and will go ahead with the play testing. Thanks so much for all those who will volunteer a bit of time. Expect an e-mail with the first demo in a day or so!
I'm just rounding off bits of levels I've changed and plotting monster spawns differently for those later levels. Also,
Changed the sword reflex slightly
Added the GP/gold piece count (though shop will NOT be included in the beta)
Made hit points changes for player damage (made the game slightly harder)
I need to create a sequence for when the Hero loses all his hitpoints, and a revival vial is used up, (these are treated like extra lives, but with some hitpoints missing)
Apart from that, the beta will be good to go!
ok squarefish, i'am waiting the email thanks you!
How goes the battle squarefish? Any headway on your game? Looking forward to the finished product!
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