Ok, an update. I have enough beta-testers and will go ahead with the play testing. Thanks so much for all those who will volunteer a bit of time. Expect an e-mail with the first demo in a day or so!
I'm just rounding off bits of levels I've changed and plotting monster spawns differently for those later levels. Also,
Changed the sword reflex slightly
Added the GP/gold piece count (though shop will NOT be included in the beta)
Made hit points changes for player damage (made the game slightly harder)
I need to create a sequence for when the Hero loses all his hitpoints, and a revival vial is used up, (these are treated like extra lives, but with some hitpoints missing)
Apart from that, the beta will be good to go!