ptitSeb
Serial Porter
Here is Herby, a puzzle/labyrinth game by Crystal Shard
		
		
	
	
		 
	
The game use the AGS Engine, but the native version I built have some sounds issue (signed/unsigned issue maybe?). So I packaged both native and x86 (emulated with box86) version. The emulated is pretty fast, and I get fullspeed on a Gigahertz, but that might not be the case on other model. So you have a simple dialog at start to choose the version. Dialog appears at each start but should remember your last choice, so "enter" should start last version choose.
History log
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Build 02
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	The game use the AGS Engine
History log
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Build 02
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- New build of Native AGS engine that is running fine
- Removed box86 emulated version
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- Initial build
- Packaged both arm and x86 version
- Small zenity dialog to choose version at start
			
				Last edited: 
			
		
	
								
								
									
	
								
							
							 
	
 
 
		 
 
		 
					
				 
					
				 
 
		 
 
		 
 
		 
 
		