I've converted the single-player Pong game into a 2-player pong game (in under five minutes, yay), so now I need a GP2X to test it on
EDIT AGAIN:
It compiled! Yay! Now I just need a GP2X to run it on.
Never mind, should have one by next Tuesday!
And two players with very small hands!!
I can't wait! Post it somewhere, I'll test it for you! B)
nickspoon posted on Dec 1 2005 at 07:08 PM said:OK at here it is at but it's a dynamic IP so it might not last for long...
Pong2player.gpe
Pong2plauncher.gpu
Of course, I don't know if it will work
By the way, thanks evening2005 for your Pong code!
nickspoon posted on Dec 1 2005 at 07:08 PM said:OK at here it is at but it's a dynamic IP so it might not last for long...
Pong2player.gpe
Pong2plauncher.gpu
Of course, I don't know if it will work
By the way, thanks evening2005 for your Pong code!
nickspoon posted on Dec 1 2005 at 08:20 PM said:OK, that should be fixed. Links are same as before. Thanks again to evening2005 for his code.
You're getting a "segmentation fault"? How do you know? Is it spitting out a text file? If so, can you reproduce it here?Titousensei posted on Dec 2 2005 at 06:47 AM said:I can't get it to work: it's giving me a segmentation fault on startup (before joystick init, appararently).
evening2005 posted on Dec 2 2005 at 10:11 AM said:You're getting a "segmentation fault"? How do you know? Is it spitting out a text file? If so, can you reproduce it here?Titousensei posted on Dec 2 2005 at 06:47 AM said:I can't get it to work: it's giving me a segmentation fault on startup (before joystick init, appararently).
Titousensei posted on Dec 2 2005 at 06:07 PM said:evening2005 posted on Dec 2 2005 at 10:11 AM said:You're getting a "segmentation fault"? How do you know? Is it spitting out a text file? If so, can you reproduce it here?Titousensei posted on Dec 2 2005 at 06:47 AM said:I can't get it to work: it's giving me a segmentation fault on startup (before joystick init, appararently).
I changed the .gpu like this:
./pong2player.gpe 3 > out.txt 2>&1
sync
#Re-load the GP2X menu on exit
cd /usr/gp2x
exec /usr/gp2x/gp2xmenu
It's only printing 2 line without any information:
- segfault (SDL_parachute deployed)
- joystick init
I don't have the actual file here, but there's nothing else in it.
evening2005 posted on Dec 2 2005 at 01:08 PM said:Nice idea! Whenever I see "segfault (SDL_parachute deployed)" it usually means that one of the images is missing. (You'd get the same message for missing sounds, but there are none in Pong).