Sdw
Member
The gpdraw thing is just a struct (or rather, an array of structs since there is double buffering). The o_buffer in this struct is the framebuffer where the pixels are put. Then the gpSurfaceFlip shows the screen and flips to the other buffer.stickofjoy posted on May 12 2003 said:how is the gpDraw function working? I can see the two loops that draw the screen in x and y, but where is the call to actually draw the pixels?
me=somesortofnewbie
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