I ♥ Inkscape.
Someday, there will be an image enhancer, which will vectorize SNES games and make them shine in HD.
"A Link to the past - HD" *dream*.
And about "vectorize SNES games and make them shine in HD", depending on the game you want to play, Kopf-Lischinski already will make them shine in HD. Look at the supplementary material comparing the techniques (and see if the result is good for the game you want):
http://research.microsoft.com/en-us/um/people/kopf/pixelart/supplementary/index.html
And my implementation for Inkscape was done in the form of a library, then it could be integrated in existing emulators (without the Inkscape dependency). The problem is: Kopf-Lischinski algorithm is too slow for real-time, but if your emulator support save/load all graphical assets to/from disk (like M64+ hi-rez support), then you're ready to go.