Gph Sdk


trentg, I think the more the merrier .. absolutely no reason not to have Allegro on Wiz working, and if you have GL ES enabled already, then this is going to be a great way for hackers to get some accelerated graphics happening .. so I say Just Do It. Plus, whatever you commit, those of us hacking on SDL can learn from, and things improve across the board ..
 
Ok, well I committed the wiz drivers to Allegro 4.9 SVN (check http://www.liballeg.org for details on how to get it). You will need this also: http://trent.gamblin.ca/temp/libwiz.zip to compile it. The name will change, I know there is already a wizlib (and it is just nanoGL, wizGLES, and libcastor combined into one. I got permission from the nanoGL creator to release his work under a BSD style license so this package is BSD). There is one simple example in Allegro for the wiz and the ex_joystick_events example should work too, but compiling the examples takes some extra work. Anybody who wants instructions ask and I'll tell you how I do it. It's not complete but I'm using it in my game already and it works quite well.
 
torpor said:
Excellent! Does this mean we have a decent working OpenGL ES scenario for WIZ now?
Using nanoGL, yes :) But that has worked since a long time ago.
 
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