Well, to be fair, my not using Windows is my business, and there is no reason for anyone to get upset about it. Sure, I'm missing out - but if someone can work out if GLBasic runs fine under WINE in the meantime, I might give it a go if there are some interesting projects that might come of it .. just that, the investment in time for such an effort is not really worth anything except to the WIZ, and in my opinion one of the great things about the Linux-based game consoles is portability. I don't think I'd be taking my GLBasic code to any other platform, at least not unless it was really, really awesome.
In the meantime, I continue to plug away on the GCC+Libs (SDL and so on) toolchain effort .. its not like we don't already have a working-well-enough toolchain to use to target WIZ, and that toolchain, based on gcc, means I can use tons of portable code from other realms as well. And I think thats really the point where things are worthwhile: gcc for WIZ+SDL libs == plenty of SDK for tons of great development. And if we can get OpenGL ES in the mix too, somehow, then no worries ..
But I am curious, if its at all possible to build the GLBasic toolset *with* GLBasic? If this were the case, it'd become a very much more interesting set of tools to learn to use ..