fdave
Final Dave
Should we just use gp_initFramebufferBP all the time now in order to support BLU+?
Or will gp_initFramebufferBP corrupt the display of previous GP32s?
Or will gp_initFramebufferBP corrupt the display of previous GP32s?
fdave posted on Dec 29 2004 at 01:45 PM said:Should we just use gp_initFramebufferBP all the time now in order to support BLU+?
Or will gp_initFramebufferBP corrupt the display of previous GP32s?
synkro posted on Dec 29 2004 at 01:58 PM said:I didn't dare to aks the same questions but it seems that everbody knows but me thank you!
fdave posted on Dec 29 2004 at 03:33 PM said:And it does seem to work (rate==76). And display seems ok on my original GP32, as far as I can tell. So is there any catch to using it?
Drumaster posted on Dec 29 2004 at 08:20 PM said:fdave > I didn't know you still wrote on GP32x.
Please finish your amazing Cyclone core.
So many people would love to see it finished, that would allow DrMD for example to have so many more games working.
Cyclone bugs prevents many games from working actually.
It's so sad.
fdave posted on Dec 29 2004 at 03:33 PM said:synkro posted on Dec 29 2004 at 01:58 PM said:I didn't dare to aks the same questions but it seems that everbody knows but me thank you!
Hehe, you know me, never afraid to ask the stoopid question! ;-)
So I tried it:
extern "C" int gp_initFramebufferBP(void *add,u16 bitmode,u16 refreshrate);
gp_setCpuspeed(66);
rate=gp_initFramebufferBP(framebuffer, 16, 85);
And it does seem to work (rate==76). And display seems ok on my original GP32, as far as I can tell. So is there any catch to using it?
fdave posted on Dec 30 2004 at 02:46 AM said:fdave posted on Dec 29 2004 at 03:33 PM said:synkro posted on Dec 29 2004 at 01:58 PM said:I didn't dare to aks the same questions but it seems that everbody knows but me thank you!
Hehe, you know me, never afraid to ask the stoopid question! ;-)
So I tried it:
extern "C" int gp_initFramebufferBP(void *add,u16 bitmode,u16 refreshrate);
gp_setCpuspeed(66);
rate=gp_initFramebufferBP(framebuffer, 16, 85);
And it does seem to work (rate==76). And display seems ok on my original GP32, as far as I can tell. So is there any catch to using it?
Correction, about 50% of the time there are some faint vertical lines. Hmm.
Any 'official' word from Reesy or Mr. Mirko on the best way to make stuff run on all GP32s? Just curious.
By the way, I do pop into gp32x occasionally. I still have my GP32 and play on it a lot (usually GigaDrive and fGen32), but less spare time now to dev for it sadly. I still think it's the best handheld though because all the others are so closed off to casual developers.
unsigned short *biosVersion = 0x00001014;
if (*biosVersion == 0x01030606){
Gp_initframebufferbp( );
}else{
Gp_initframebuffer( );
}
Yes many don't work, I can list all of them.fdave posted on Dec 30 2004 at 02:41 AM said:Drumaster posted on Dec 29 2004 at 08:20 PM said:fdave > I didn't know you still wrote on GP32x.
Please finish your amazing Cyclone core.
So many people would love to see it finished, that would allow DrMD for example to have so many more games working.
Cyclone bugs prevents many games from working actually.
It's so sad.
Which games were you thinking of?