Akuma no Houkon
Certified Guru
- Joined
- Mar 4, 2004
- Messages
- 1,194
- Age
- 44
- Location
- USA > Washington > Everett
- Website
- akuma.gp32news.com
Ok, somewhere along the lines I lost the actual WAV files for the SFX in one of my GP32 games.
When developing for the GP32 I had to use a special tool to dump the WAV into a header file like:
QUOTE
const unsigned char SFX_Gameover[54144] = {
0x80, 0x80, 0x7F, 0x7F, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80...
I still have these headers, but that is all, is there any way I can use them to make a wav again so I can use them in the GP2x port?
I would try hooking up the GP32 to an audio recorder but I dont have a GP32 anymore and GeePee32 doesnt support sound.
Anyone?
When developing for the GP32 I had to use a special tool to dump the WAV into a header file like:
QUOTE
const unsigned char SFX_Gameover[54144] = {
0x80, 0x80, 0x7F, 0x7F, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80...
I still have these headers, but that is all, is there any way I can use them to make a wav again so I can use them in the GP2x port?
I would try hooking up the GP32 to an audio recorder but I dont have a GP32 anymore and GeePee32 doesnt support sound.
Anyone?